Effective Prototyping for Software Makers,
Edition 1
By Jonathan Arnowitz, Michael Arent and Nevin Berger

Publication Date: 12 Dec 2006
Description

Effective Prototyping for Software Makers is a practical, informative resource that will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping.

This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guidelines; and full-color illustrations and examples from a wide variety of prototyping processes, methods, and tools.

This book is an ideal resource for usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers.

Key Features

* A prototyping process with guidelines, templates, and worksheets;* Overviews and step-by-step guides for 9 common prototyping techniques;* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;* Templates and other resources used in the book available on the Web for reuse;* Clearly-explained concepts and guidelines;* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools. * www.mkp.com/prototyping
About the author
By Jonathan Arnowitz, Google, Inc., Mountain View, CA, USA; Michael Arent, SAP Labs, Palo Alto, CA, USA and Nevin Berger, Ziff Davis Media, San Francisco, CA, USA
Table of Contents

Dedication

Acknowledgments

Preface

About the Authors

Chapter 1: Why Prototyping?

Chapter 2: The Effective Prototyping Process

Phase I: Plan Your Prototype

Chapter 3: Verify Prototype Assumptions and Requirements

Chapter 4: Develop Task Flows and Scenarios

Chapter 5: Define Prototype Content and Fidelity

Phase II: Specification of Prototyping

Chapter 6: Determine Characteristics

Chapter 7: Choose a Method

Chapter 8: Choose A Prototyping Tool

Phase III: Design Your Prototype

Chapter 9: Establish the Design Criteria

Chapter 10: Create the Design

Phase IV: Results of Prototyping

Chapter 11: Review the Design

Chapter 12: Validate and Iterate the Prototype

Chapter 13: Deploy the Design

Chapter 14: Card Sorting Prototyping

Chapter 15: Wireframe Prototyping

Chapter 16: Storyboard Prototyping

Chapter 17: Paper Prototyping

Chapter 18: Digital Interactive Prototyping

Chapter 19: Blank Model Prototyping

Chapter 20: Video Prototyping

Chapter 21: Wizard-of-oz Protoyping

Chapter 22: Coded Prototyping

Chapter 23: Prototyping with Office Suite Applications

Chapter 24: Prototyping with Visio

Chapter 25: Prototyping with Acrobat

Glossary

Subject Index

Book details
ISBN: 9780120885688
Page Count: 624
Retail Price : £47.99
Snyder/Paper Prototyping, Morgan Kaufmann, 2003, 1558608702.
Audience
Usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers.