Mathematical Optimization in Computer Graphics and Vision,
Edition 1
By Luiz Velho, Paulo Carvalho, Jonas Gomes and Luiz de Figueiredo

Publication Date: 18 Apr 2008
Description

Mathematical optimization is used in nearly all computer graphics applications, from computer vision to animation. This book teaches readers the core set of techniques that every computer graphics professional should understand in order to envision and expand the boundaries of what is possible in their work.

Study of this authoritative reference will help readers develop a very powerful tool- the ability to create and decipher mathematical models that can better realize solutions to even the toughest problems confronting computer graphics community today.

Key Features

  • Distills down a vast and complex world of information on optimization into one short, self-contained volume especially for computer graphics
  • Helps CG professionals identify the best technique for solving particular problems quickly, by categorizing the most effective algorithms by application
  • Keeps readers current by supplementing the focus on key, classic methods with special end-of-chapter sections on cutting-edge developments
About the author
By Luiz Velho, Instituto de Matematica Pura e Aplicada (IMPA), Brazil; Paulo Carvalho, Instituto de Matematica Pura e Aplicada (IMPA), Brazil; Jonas Gomes, Instituto de Matematica Pura e Aplicada (IMPA), Brazil and Luiz de Figueiredo, Instituto de Matematica Pura e Aplicada (IMPA), Brazil
Book details
ISBN: 9780127159515
Page Count: 304
Retail Price : £58.99
Lengyel, Mathematics for 3D Game Programming and Computer Graphics, 2e, 1584502770, 2003, $49.95, 4249 BookscanShirley, Fundamentals of Computer Graphics, 2e, 1568812698, 2005, Shirley, Fundamentals of Computer Graphics, 2e, 2005, $84.00, 1563 Bookscan
Audience
Professionals, students and researchers in computer graphics, computer vision, animation, visualization, and image processing